A downloadable game for Windows

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You’re a mischievous ghost sprinting around a floating chessboard lit by drifting candles.

Possess pieces, push them in real time, and rack up points with captures and center control. No turns, no long think time - just grab, aim, launch, and try not to yeet your king into trouble.

Current features (v0.0.1)

  • Solo vs COM: Pick your opponent:
    • Sleepy Specter (easy) – meanders, vibes, forgets to be scary.
    • Vengeful Wraith (hard) – faster, hunts center, loves big captures.
  • Timer control: Set round length - or set Time = 0 for no timer (free haunt).
  • Win rule: Kingbreaker:
    • If the timer > 0 and expires, the next capture ends the match.
    • Or the match ends instantly when any king is captured.
    • Winner = whoever has more points at that moment.
  • Board setups:
    • Royal Standard – classic starting layout.
    • Shuffled Court – back ranks randomized (mirrored) for improv chaos.
  • Promotion options:
    • Mystery Promotion (on): pawns promote only to pieces you’ve captured.
    • Off: pawns auto-queen on the back rank.
  • How to Play panel: quick controls + objective (in game).
Scoring (prototype): Pawn 4, Knight 13, Bishop 14, Rook 19, Queen 36, King 40

Roadmap & wild ideas

If players vibe with Pushmate, I’ll keep shipping updates. Planned experiments include: Three-Check: check the king 3 times to win; the attacking piece shatters when it checks. Atomic: every capture explodes, blasting adjacent pieces (including the attacker). More board setups (Double board, Almost/Chancellor), variant rules (Wrap/Infinite, Fog of War, Hidden Queen), and cosmetic ghost hats because of course. No promises on scope - community resonance decides the project’s fate.

Why release now?

This is a one-month challenge build: finish a playable core, ship it as-is, then iterate in public. I’m a 3D artist by trade, so I’m prioritizing readability, feel, and finishable scope over a gigantic feature list.

Feedback I’d love

  • Short, honest notes help a ton: Was the claim → aim → launch flow clear?
  • Any camera or readability issues?
  • Which settings did you prefer (timer vs no timer, Royal vs Shuffled, Mystery Promotion on/off)?
  • Did Sleepy Specter feel easy enough and Vengeful Wraith hard enough?
  • One thing you’d add; one thing you’d cut.

Drop thoughts in the comments (clips welcome)!

Known quirks (prototype)

  • AI can still do a few “huh?” moves under pressure - intended chaos, but I’m tuning.
  • Edge cases around simultaneous claims may resolve in favor of the earlier hold.
  • Balance on cooldowns and center ticks is in flux.
Status: playable prototype (built in ~1 month) Version: v0.1
Modes: Local/Solo vs COM
Win Rule: Kingbreak

Army + UI

Your spectral squad stands ready - minimap up top, candles lit, and the haunt timer ticking toward trouble.

Possess + Aim

Hold to possess, watch the board glow with valid tiles, then launch your doomed masterpiece.

Center Control

Claim the candlelit center and hear the court ping - bonus points for ruling the void

Main Menu

Name your ghost, pick your COM mood, set time & rules, and choose Royal Standard or Shuffled Court - then boo it up

How to Haunt

A bite-size guide to claim → aim → launch so even sleepy spirits can score

Game Over

The candles gutter, the court declares - Haunt Complete: crowns, stats, and ‘Another Haunt’ baiting you back in
StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorgerbilforge
GenreStrategy
Made withUnreal Engine
Tags3D, Board Game, Casual, Chess, Fast-Paced, First-Person, Ghosts, Real time strategy, Spooky, Unreal Engine
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksYouTube
AI DisclosureAI Assisted, Graphics, Sounds

Download

Download NowName your own price

Click download now to get access to the following files:

Pushmate v0_0_1.zip 846 MB

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