A downloadable game for Windows

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You’re a mischievous ghost sprinting around a floating chessboard lit by drifting candles.

Possess pieces, push them in real time, and rack up points with captures and center control. No turns, no long think time - just grab, aim, launch, and try not to yeet your king into trouble.

Current features (v0.0.1)

  • Solo vs COM: Pick your opponent:
    • Sleepy Specter (easy) – meanders, vibes, forgets to be scary.
    • Vengeful Wraith (hard) – faster, hunts center, loves big captures.
  • Timer control: Set round length - or set Time = 0 for no timer (free haunt).
  • Win rule: Kingbreaker:
    • If the timer > 0 and expires, the next capture ends the match.
    • Or the match ends instantly when any king is captured.
    • Winner = whoever has more points at that moment.
  • Board setups:
    • Royal Standard – classic starting layout.
    • Shuffled Court – back ranks randomized (mirrored) for improv chaos.
  • Promotion options:
    • Mystery Promotion (on): pawns promote only to pieces you’ve captured.
    • Off: pawns auto-queen on the back rank.
  • How to Play panel: quick controls + objective (in game).
Scoring (prototype): Pawn 4, Knight 13, Bishop 14, Rook 19, Queen 36, King 40

Roadmap & wild ideas

If players vibe with Pushmate, I’ll keep shipping updates. Planned experiments include: Three-Check: check the king 3 times to win; the attacking piece shatters when it checks. Atomic: every capture explodes, blasting adjacent pieces (including the attacker). More board setups (Double board, Almost/Chancellor), variant rules (Wrap/Infinite, Fog of War, Hidden Queen), and cosmetic ghost hats because of course. No promises on scope - community resonance decides the project’s fate.

Why release now?

This is a one-month challenge build: finish a playable core, ship it as-is, then iterate in public. I’m a 3D artist by trade, so I’m prioritizing readability, feel, and finishable scope over a gigantic feature list.

Feedback I’d love

  • Short, honest notes help a ton: Was the claim → aim → launch flow clear?
  • Any camera or readability issues?
  • Which settings did you prefer (timer vs no timer, Royal vs Shuffled, Mystery Promotion on/off)?
  • Did Sleepy Specter feel easy enough and Vengeful Wraith hard enough?
  • One thing you’d add; one thing you’d cut.

Drop thoughts in the comments (clips welcome)!

Known quirks (prototype)

  • AI can still do a few “huh?” moves under pressure - intended chaos, but I’m tuning.
  • Edge cases around simultaneous claims may resolve in favor of the earlier hold.
  • Balance on cooldowns and center ticks is in flux.
Status: playable prototype (built in ~1 month) Version: v0.1
Modes: Local/Solo vs COM
Win Rule: Kingbreak

Army + UI

Your spectral squad stands ready - minimap up top, candles lit, and the haunt timer ticking toward trouble.

Possess + Aim

Hold to possess, watch the board glow with valid tiles, then launch your doomed masterpiece.

Center Control

Claim the candlelit center and hear the court ping - bonus points for ruling the void

Main Menu

Name your ghost, pick your COM mood, set time & rules, and choose Royal Standard or Shuffled Court - then boo it up

How to Haunt

A bite-size guide to claim → aim → launch so even sleepy spirits can score

Game Over

The candles gutter, the court declares - Haunt Complete: crowns, stats, and ‘Another Haunt’ baiting you back in
StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorgerbilforge
GenreStrategy
Made withUnreal Engine
Tags3D, Board Game, Casual, Chess, Fast-Paced, First-Person, Ghosts, Real time strategy, Spooky, Unreal Engine
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksYouTube

Download

Download NowName your own price

Click download now to get access to the following files:

Pushmate v0_0_1.zip 846 MB

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