
Pushmate - First-Person Chess Brawler
A downloadable game for Windows
You’re a mischievous ghost sprinting around a floating chessboard lit by drifting candles.
Possess pieces, push them in real time, and rack up points with captures and center control. No turns, no long think time - just grab, aim, launch, and try not to yeet your king into trouble.
Current features (v0.0.1)
- Solo vs COM: Pick your opponent:
- Sleepy Specter (easy) – meanders, vibes, forgets to be scary.
- Vengeful Wraith (hard) – faster, hunts center, loves big captures.
- Timer control: Set round length - or set Time = 0 for no timer (free haunt).
- Win rule: Kingbreaker:
- If the timer > 0 and expires, the next capture ends the match.
- Or the match ends instantly when any king is captured.
- Winner = whoever has more points at that moment.
- Board setups:
- Royal Standard – classic starting layout.
- Shuffled Court – back ranks randomized (mirrored) for improv chaos.
- Promotion options:
- Mystery Promotion (on): pawns promote only to pieces you’ve captured.
- Off: pawns auto-queen on the back rank.
- How to Play panel: quick controls + objective (in game).
Scoring (prototype): Pawn 4, Knight 13, Bishop 14, Rook 19, Queen 36, King 40
Roadmap & wild ideas
If players vibe with Pushmate, I’ll keep shipping updates. Planned experiments include: Three-Check: check the king 3 times to win; the attacking piece shatters when it checks. Atomic: every capture explodes, blasting adjacent pieces (including the attacker). More board setups (Double board, Almost/Chancellor), variant rules (Wrap/Infinite, Fog of War, Hidden Queen), and cosmetic ghost hats because of course. No promises on scope - community resonance decides the project’s fate.
Why release now?
This is a one-month challenge build: finish a playable core, ship it as-is, then iterate in public. I’m a 3D artist by trade, so I’m prioritizing readability, feel, and finishable scope over a gigantic feature list.
Feedback I’d love
- Short, honest notes help a ton: Was the claim → aim → launch flow clear?
- Any camera or readability issues?
- Which settings did you prefer (timer vs no timer, Royal vs Shuffled, Mystery Promotion on/off)?
- Did Sleepy Specter feel easy enough and Vengeful Wraith hard enough?
- One thing you’d add; one thing you’d cut.
Drop thoughts in the comments (clips welcome)!
Known quirks (prototype)
- AI can still do a few “huh?” moves under pressure - intended chaos, but I’m tuning.
- Edge cases around simultaneous claims may resolve in favor of the earlier hold.
- Balance on cooldowns and center ticks is in flux.
Status: playable prototype (built in ~1 month) Version: v0.1
Modes: Local/Solo vs COM
Win Rule: Kingbreak
Army + UI

Possess + Aim

Center Control

Main Menu

How to Haunt

Game Over

| Status | Prototype |
| Platforms | Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | gerbilforge |
| Genre | Strategy |
| Made with | Unreal Engine |
| Tags | 3D, Board Game, Casual, Chess, Fast-Paced, First-Person, Ghosts, Real time strategy, Spooky, Unreal Engine |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Links | YouTube |
Download
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